Canada Virtual Reality in Healthcare Market

Canada Virtual Reality in Healthcare Market Size, Share, and COVID-19 Impact Analysis, By Device (Gesture-Tracking Devices, Projectors & Display Walls, and Head-Mounted Displays), By Component (Hardware, Software, and Services), By End User (Hospitals & Clinics, Research Organizations & Pharma Companies, and Others), and Canada Virtual Reality in Healthcare Market Insights, Industry Trend, Forecasts to 2035

Release Date
Nov 2025
Report ID
DAR2819
Pages
250
Report Format

Canada Virtual Reality in Healthcare Market Insights Forecasts to 2035

  • The Canada Virtual Reality in Healthcare Market Size Was Estimated at USD 397.61 Million in 2024
  • The Market Size is Expected to Grow at a CAGR of Around 29.1% from 2025 to 2035
  • The Canada Virtual Reality in Healthcare Market Size is Expected to Reach USD 6603.2 Million by 2035

Canada Virtual Reality in Healthcare Market Size

According to a research report published by Spherical Insights & Consulting, the Canada Virtual Reality in Healthcare Market size is anticipated to reach USD 6603.2 Million by 2035, growing at a CAGR of 29.1% from 2025 to 2035. The Canadian virtual reality market in healthcare is driven by the growing use of virtual reality technologies in patient care, surgical simulation, and medical education. The need for less intrusive procedures and better diagnostics has led to a surge in the usage of virtual environments to optimize patient outcomes and procedural accuracy. Improvements in both hardware and software, including AI-powered VR platforms and high-resolution headsets, improve therapeutic efficacy and realism.

Market Overview

The sector includes creating, producing, and distributing software and hardware solutions that make use of virtual reality technology for wellness and medical purposes. The Canadian government provides accessibility, money, and tax breaks to encourage to implant the virtual technology. Through government-funded programs like Scientific Research and Experimental Development (SR&ED) tax credit, the Canadian market is encouraged to take part in virtual reality research and development, especially in manufacturing, healthcare, and educational sectors.

The CAN Health Network is fostering economic growth and job creation in Canada by linking domestic firms like Luxonic and Virtual Hallway with organizations such as the Virtual Health Hub. This is in addition to promoting state-of-the-art technology. Virtual reality application in healthcare can be prohibitively expensive, with setup expenses ranging from $30,000 to $50,000. More capital and incentives are being offered by provincial governments, such as those in Ontario and Quebec, to tech startups and enterprises that specialize in virtual reality.

Remote healthcare solutions and telemedicine are growing in popularity. With the help of virtual reality (VR), medical personnel can provide care outside of traditional hospital settings through tele-rehabilitation, virtual consultations, and remote diagnostics.  

Report Coverage

This research report categorizes the market for the Canada virtual reality in healthcare market based on various segments and regions, and forecasts revenue growth and analyses trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the Canada virtual reality in healthcare market. Recent market developments and competitive strategies, such as expansion, product launch, development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the Canada virtual reality in healthcare market.

Driving Factors

The virtual reality in healthcare markets in Canada is driven by Canada's growing need for remote medical training and simulation. Immersion technology integration in Canada is being accelerated by public and private expenditures in healthcare innovation. growing need in Canada for patient-centered medicines, sophisticated surgical visualization technologies, and immersive training, utilized to improve patient outcomes, develop individualized treatment regimens, and expedite medical procedures, expansion of telemedicine and remote care, and government support for healthcare innovation.

Restraining Factors

The virtual reality in healthcare market in Canada is restrained by a high cost of maintenance, and frequent upgrades further add to the financial burden, challenges in adopting solutions, lack of awareness delays adoption and limits market penetration, concerns about data breaches and misuse are creating barriers, unreliable internet, and lack of trained staff are slowing adoption, regulatory compliances, many administrators still lack clear return-on-investment templates.

Market Segmentation

The Canadian virtual reality in healthcare market share is categorized by device, component, and end user.

  • The head-mounted displays segment accounted for the largest revenue market share in 2024 and is expected to grow at a significant CAGR during the forecast period. 

The Canadian virtual reality in healthcare market is segmented by device into gesture-tracking devices, projectors & display walls, and head-mounted displays. Among these, the head-mounted displays segment accounted for the largest revenue market share in 2024 and is expected to grow at a significant CAGR during the forecast period. The segment growth is driven by head-mounted displays provide realistic and immersive 3D visualization, which greatly improves learning outcomes and procedural accuracy by allowing students and medical professionals to perform difficult procedures in a risk-free setting. The use of HMDs is also being accelerated by the increased focus on less invasive procedures and the need for effective training resources in light of the shortage of medical personnel.

  • The hardware segment dominated the market in 2024 and is projected to grow at a substantial CAGR during the forecast period.  

The Canadian virtual reality in healthcare market is segmented by component into hardware, software, and services. Among these, the hardware segment dominated the market in 2024 and is projected to grow at a substantial CAGR during the forecast period. The growth of the segment is driven by the immersive virtual experiences necessary for patient care, treatment, and medical education. Modern, comfortable, and lightweight gear is being purchased by hospitals and clinics to guarantee precise simulations and user-friendliness. Ongoing hardware advancements increase tracking precision, resolution, and user comfort, which promotes uptake. Hardware also includes display walls and projectors for group education and surgical planning.

  • The hospitals & clinics segment accounted for the largest revenue market share in 2024 and is expected to grow at a significant CAGR during the forecast period. 

Based on end user, the Canadian virtual reality in healthcare market is segmented into hospitals & clinics, research organizations & pharma companies, and others. Among these, the hospitals & clinics segment accounted for the largest share in 2024 during the forecast period. The segmental growth is driven by these acts as a primary center in patient care, healthcare education and prevention, and treatment. The hospitals are improving the experience, medical education, and clinical results by using virtual reality technology. This technique reduces the dangers and simplifies complex procedures into simple ones

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the Canada virtual reality in healthcare market, along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborate analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

List of Key Companies                                                                                                                                      

  • Immersive Healthcare
  • Precision OS
  • VR Vision Inc
  • KINESIX. VR
  • XpertVR
  • Propel VR
  • Pure Realism
  • UP360
  • Red Iron Labs
  • GestureTek Health
  • Others

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

Recent Developments

In September 2024, Kinesix VR decided to partner with Hattrick IT, launched a neurorehabilitation platform using virtual reality and AI, and enhanced its data visualization.

In March 2024, PrecisionOS and ASES announced a multi-year collaboration aimed at revolutionizing shoulder and elbow education worldwide. These two organizations had joined forces to spearhead the integration of shoulder and elbow virtual reality (VR) simulation for residents, fellows, and surgeons across North America and beyond.

Market Segment

This study forecasts revenue at the Canada, regional, and country levels from 2020 to 2035.Decision Advisiors has segmented the Canada Virtual Reality in Healthcare Market based on the below-mentioned segments:

Canada Virtual Reality in Healthcare Market, By Device

  • Gesture-Tracking Device
  • Projectors & Display Wall
  • Head-Mounted Display

Canada Virtual Reality in Healthcare Market, By Component

  • Hardware
  • Software
  • Services

Canada Virtual Reality in Healthcare Market, By End User

  • Hospitals & Clinics
  • Research Organizations & Pharma Companies
  • Others

FAQ’s

Q: What is the Canadian virtual reality in healthcare market size?

A: The Canada Virtual Reality in Healthcare Market size is expected to grow from USD 397.61 million in 2024 to USD 6603.2 million by 2035, growing at a CAGR of 29.1% during the forecast period 2025-2035.   

Q: What is virtual reality in healthcare, and their primary use?

A: The sector includes creating, producing, and distributing software and hardware solutions that make use of virtual reality technology for wellness and medical purposes. With the help of virtual reality (VR), medical personnel can provide care outside of traditional hospital settings through tele-rehabilitation, virtual consultations, and remote diagnostics.

Q: What are the key growth drivers of the market?

A: Market growth is driven by Canada's growing need for remote medical training and simulation. Immersion technology integration in Canada is being accelerated by public and private expenditures in healthcare innovation. growing need in Canada for patient-centered medicines, sophisticated surgical visualization technologies, and immersive training, utilized to improve patient outcomes, develop individualized treatment regimens, and expedite medical procedures, expansion of telemedicine and remote care, and government support for healthcare innovation.

Q: What factors restrain the Canadian virtual reality in healthcare market?

A: The Market is restrained by a high cost of maintenance, and frequent upgrades further add to the financial burden, challenges in adopting solutions, lack of awareness delays adoption and limits market penetration, concerns about data breaches and misuse are creating barriers, unreliable internet, and lack of trained staff are slowing adoption, regulatory compliances, many administrators still lack clear return-on-investment templates.

Q: How is the market segmented by device?

A: The market is segmented into gesture-tracking devices, projectors & display walls, and head-mounted displays.

Q: Who are the key players in the Canadian virtual reality in healthcare market?

A: Key companies include Immersive Healthcare, Precision OS, VR Vision Inc., KINESIX. VR, XpertVR, Propel VR, Pure Realism, UP360, Red Iron Labs, and GestureTek Health.

Q: Who are the target audiences for this market report?

A: The report targets market players, investors, end-users, government authorities, consulting and research firms, venture capitalists, and value-added resellers (VARs).

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Report Details

Pages 250
Delivery PDF & Excel via Email
Language English
Release Nov 2025
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