France Gaming Market
France Gaming Market Size, Share, and COVID-19 Impact Analysis, By Device Type (Consoles, Mobiles and Tablets, and Computers), By Revenue Type (In-Game Purchase, Game Purchase, and Advertising), and Germany Cryptocurrency Market Insights, Industry Trend, Forecasts to 2035.
Report Overview
Table of Contents
France Gaming Market Insights Forecasts to 2035
- The France Gaming Market Size was estimated at USD 7565.17 Million in 2024
- The Market Size is Expected to Grow at a CAGR of around 8.47% from 2025 to 2035
- The France Gaming Market Size is Expected to Reach USD 18496.43 Million by 2035

According to a research report published by Decision Advisior & Consulting, the France Gaming Market is anticipated to reach USD 18496.43 million by 2035, growing at a CAGR of 8.47% from 2025 to 2035.The main factors in the market are excellent government support, tax incentives, and a vibrant creative environment that caters to both independent and AAA game developers. The professionalization of esports, their recognition by official bodies, and the hosting of global tournaments have made competition in gaming a part of the national culture.
Market Overview
The France gaming market refers to the overall industry encompassing the development, publishing, distribution, and consumption of video games across multiple platforms within the country. Additionally, the journey of esports in France has been from a very niche subculture to a huge mainstream entertainment. One of the main reasons for the growth of esports in France is the significant support from the whole ecosystem through institutional and commercial means. Paris has become the main place for all esports events and has been regularly hosting the biggest tournaments for the most popular games, among them being Counter-Strike, League of Legends, and Rocket League. The government has recognized esports as an official sport, which has led to the formalization of player regulations and the upgrading of event organization standards. State-of-the-art esports venues like Stade Pierre-Mauroy in Lille and Accor Arena in Paris are also the places where international competitions take place very often. Corporate sponsorships from the telecom, automotive, and financial sectors, among others, fund the development of gaming teams, while media partnerships make sure the events get extensive coverage.
Moreover, the French players and the teams have been recognized worldwide which in turn has led to the growth of interest in esports viewing and participation in France. The latest reports also showed that there would be an increase of 2.7 million people who play video games in France from 2025 to 2030, which will be equivalent to a growth of 9.27%. The total number of gamers in France is predicted to be 31.79 million by 2030, which will be a new peak for the country.
Report Coverage
This research report categorizes the market for the France gaming market based on various segments and regions and forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the France gaming market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the France gaming market.
Driving Factors
The France gaming market presents promising investment opportunities across various sectors, including mobile gaming, esports, and virtual reality (VR). With a strong gaming culture and a large population of gamers, the mobile gaming sector is particularly lucrative, driven by the increasing popularity of smartphones and tablets. Esports are also gaining momentum in France, with growing viewership and participation in competitive gaming events. Furthermore, there are opportunities for investors in immersive gaming experiences due to the growing adoption of VR technology. All things considered, the French gaming market presents a variety of investment opportunities for individuals hoping to profit from the nation's thriving gaming sector and changing consumer preferences.
Restraining Factors
One of the difficulties in the French gaming market is that certain game genres, like online gambling and loot boxes, are subject to regulatory restrictions, which can reduce business opportunities. Additionally, there is strong competition from international gaming companies, making it difficult for local developers to gain market share. French consumers also have high expectations for quality and innovation in gaming, which puts pressure on companies to constantly deliver new and engaging content. Finally, the profitability of French gaming companies may be impacted by copyright infringement and piracy issues.
Market Segmentation
The France gaming market share is classified into device type and revenue type.
- The consoles segment dominated the market in 2024, approximately 45% and is projected to grow at a substantial CAGR during the forecast period.
The France gaming market is segmented by device type into consoles, mobiles and tablets, and computers. Among these, the consoles segment dominated the market in 2024 and is expected to grow at a significant CAGR during the forecast period. Strong consumer demand for immersive gaming experiences, ongoing advancements in graphics and hardware, exclusive AAA games from top publishers, and the incorporation of subscription-based services and online multiplayer. Additionally, rising esports popularity, enhanced cross-platform compatibility, and supportive retail distribution channels in France further strengthen console adoption, positioning the segment as a dominant contributor to the country’s gaming market expansion.
- The in-game purchase segment dominated the market in 2024, approximately 34% and is projected to grow at a substantial CAGR during the forecast period.
The France gaming market is segmented by revenue type into in-game purchase, game purchase, and advertising. Among these, the in-game purchase segment dominated the market in 2024 and is expected to grow at a significant CAGR during the forecast period. The segmental growth due to consumers' growing inclination for downloadable content, microtransactions, and cosmetic enhancements that improve engagement and personalization. Spending is further accelerated by the growth of subscription-based and free-to-play models as well as the rising appeal of multiplayer and esports platforms. Additionally, mobile gaming penetration, integration of cross?platform payment systems, and publisher strategies to monetize through live?service games strengthen the segment’s role as the leading revenue driver in France’s gaming market.
Competitive Analysis:
The report offers the appropriate analysis of the key organizations/companies involved within the France gaming market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.
List of Key Companies
- Ubisoft
- Quantic Dream
- Dontnod Entertainment
- Asobo Studio
- Arkane Studios
- Blacknut Cloud Gaming
- Others
Recent Developments:
- In October 2024, French entertainment technology company Netgem announced the acquisition of Gamestream's Cloud Gaming assets, including contracts, technology, and publisher agreements. The transaction positioned Netgem to operate proprietary cloud gaming solutions across markets in Europe, Asia, and Africa, leveraging partnerships with major telecom operators like JIO (India), Telkom Indonesia, and ETISALAT (UAE). This acquisition significantly expanded Netgem’s role in the France gaming market by enhancing its immersive TV offerings and establishing stronger distribution channels for video games.
Key Target Audience
- Market Players
- Investors
- End-users
- Government Authorities
- Consulting and Research Firm
- Venture capitalists
- Value-Added Resellers (VARs)
Market Segment
This study forecasts revenue at France, regional, and country levels from 2020 to 2035. Decision Advisior has segmented the France Gaming Market based on the below-mentioned segments:
France Gaming Market, By Device Type
- Consoles
- Mobiles and Tablets
- Computers
France Gaming Market, By Revenue Type
- In-Game Purchase
- Game Purchase
- Advertising
FAQ’s
Q: What is the France gaming market size?
A: France Gaming Market is expected to grow from USD 7565.17 million in 2024 to USD 18496.43 million by 2035, growing at a CAGR of 8.47% during the forecast period 2025-2035.
Q: What are the key growth drivers of the market?
A: The France gaming market is propelled by government incentives, esports professionalization, digital distribution expansion, mobile adoption, creative ecosystem support, and rising consumer demand for immersive experiences across platforms and genres.
Q: What factors restrain the France gaming market?
A: The France gaming market is restrained by stringent regulations, rising tax burdens, piracy concerns, limited igaming legalization, competition authority interventions, and political instability affecting consistent policy development and investor confidence.
Q: Who are the key players in the France gaming market?
A: Ubisoft, Quantic Dream, Dontnod Entertainment, Asobo Studio, Arkane Studios, Blacknut Cloud Gaming, Others.
Q: Who are the target audiences for this market report?
A: The report targets market players, investors, end-users, government authorities, consulting and research firms, venture capitalists, and value-added resellers (VARs).
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Report Details
| Pages | 176 pages |
| Delivery | PDF & Excel, via Email |
| Language | English |
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Report Details
| Pages | 176 |
| Delivery | PDF & Excel via Email |
| Language | English |
| Release | Dec 2025 |
| Access | Download from this page |