Japan Gaming Accessories Market

Japan Gaming Accessories Market Size, Share, and COVID-19 Impact Analysis, By Product Type (Controllers, Headsets, Keyboards & Mice, VR Accessories, and Others), By Platform (Console Gaming, PC Gaming, Mobile Gaming), By Distribution Channel (Online and Offline), and Japan Gaming Accessories Market Insights, Industry Trend, Forecasts to 2035

Release Date
Dec 2025
Report ID
DAR3834
Pages
147
Report Format

Japan Gaming Accessories Market Size Insights Forecasts to 2035

  • The Japan Gaming Accessories Market Size Was Estimated at USD 69.6 Million in 2024
  • The Market Size is Expected to Grow at a CAGR of 7.48% from 2025 to 2035
  • The Japan Gaming Accessories Market Size is Expected to Reach USD 153.9 Million by 2035

: Japan Gaming Accessories Market

According to a Research Report Published by Decisions Advisors & Consulting, The Japan Gaming Accessories Market Size is anticipated to Reach USD 153.9 Million by 2035, Growing at a CAGR of 7.48% from 2025 to 2035. The Japan Gaming Accessories Market is driven by the rapid expansion of the gaming industry, increasing adoption of esports, and rising demand for immersive gaming experiences. The growing popularity of console and PC gaming, coupled with technological advancements in peripherals such as wireless controllers, VR accessories, and high-performance gaming headsets, is accelerating market growth.

Market Overview

The Japanese gaming accessories market refers to the production, distribution, and consumption of hardware peripherals designed to enhance gaming performance, comfort, and user experience. Gaming accessories include controllers, headsets, gaming keyboards, mice, steering wheels, VR accessories, and other supporting devices used across console, PC, and mobile gaming platforms. Trends in this market include the growing demand for wireless and customizable accessories, rising adoption of VR and AR gaming peripherals, and increasing preference for ergonomically designed, high-performance products. Key market characteristics include strong consumer brand loyalty, a technologically advanced gaming ecosystem, and a well-established esports culture. Drivers such as increasing gamer population, growth of professional gaming and streaming, and continuous innovation in gaming hardware are supporting robust market growth.

Japanese government initiatives supporting digital transformation, innovation in consumer electronics, and the development of esports infrastructure have further contributed to the growth of the gaming accessories market.

Report Coverage

This research report categorizes the market for the Japan gaming accessories market based on various segments and regions, and forecasts revenue growth and analyses trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the Japan gaming accessories market. Recent market developments and competitive strategies, such as expansion, product launch, development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the Japan gaming accessories market.

Driving Factor

The Japanese gaming accessories market is driven by the increasing popularity of console and PC gaming, along with the rapid growth of esports and online streaming platforms. Rising consumer demand for immersive gaming experiences has led to higher adoption of advanced accessories such as high-fidelity headsets, customizable controllers, and VR peripherals. Additionally, technological advancements, growing disposable income among young consumers, and strong support from gaming hardware manufacturers continue to fuel market growth.

Restraining Factor

The Japanese gaming accessories market faces restraints such as high prices of premium gaming peripherals, compatibility issues across different gaming platforms, and rapid product obsolescence due to fast technological advancements. Additionally, market saturation in urban areas and intense competition among brands may limit profit margins.

Market Segmentation

The Japan gaming accessories market share is categorized by product type, platform, and distribution channel.

  • The controllers segment accounted for the largest revenue market share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The Japanese gaming accessories market is segmented by product type into controllers, headsets, keyboards & mice, VR accessories, and others. Among these, the controllers segment accounted for the largest revenue share in 2024 and is expected to grow at a significant CAGR during the forecast period. This dominance is attributed to the strong console gaming culture in Japan and frequent product upgrades by gamers. The availability of wireless, ergonomic, and customizable controllers further supports the growth of this segment.

  • The console gaming segment dominated the market in 2024 and is projected to grow at a substantial CAGR during the forecast period.

The Japanese gaming accessories market is segmented by platform into console gaming, PC gaming, and mobile gaming. Among these, the console gaming segment accounted for the largest revenue share in 2024 and is expected to grow at a significant CAGR during the forecast period. This segment is driven by the popularity of gaming consoles from domestic, exclusive game titles, strong multiplayer ecosystems, and increasing esports tournaments have significantly boosted demand for console-compatible gaming accessories.

  • The online segment accounted for a notable revenue share in 2024 and is expected to grow at a fast CAGR during the forecast period.

The Japanese gaming accessories market is segmented by distribution channel into online and offline. Among these, the online segment accounted for the largest revenue share in 2024 and is expected to grow at a significant CAGR during the forecast period. This segment is driven by to increasing penetration of e-commerce platforms, availability of a wide product range, competitive pricing, and rising preference for direct-to-consumer sales models among gaming accessory manufacturers.

Competitive Analysis

The report offers the appropriate analysis of the key organizations/companies involved within the Japan gaming accessories market, along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborate analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

List of Key Companies

  • Sony Interactive Entertainment
  • Nintendo Co., Ltd.
  • HORI Co., Ltd.
  • Logitech Japan
  • Razer Japan
  • Corsair Japan
  • SteelSeries Japan
  • HyperX
  • Turtle Beach Corporation
  • Others

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities
  • Consulting and Research Firm
  • Venture Capitalists
  • Value-Added Resellers (VARs)

Recent Developments

  • In February 2025, Sony Interactive Entertainment introduced a next-generation wireless gaming controller in Japan featuring adaptive triggers and enhanced haptic feedback, targeting professional and competitive gamers.

Market Segment

This study forecasts revenue at the Japan, regional, and country levels from 2020 to 2035. Decisions Advisors has segmented the Japan Gaming Accessories Market based on the segments below:

Japan Gaming Accessories Market, By Product Type

  • Controllers
  • Headsets
  • Keyboards & Mice
  • VR Accessories
  • Others

Japan Gaming Accessories Market, By Platform

  • Console Gaming
  • PC Gaming
  • Mobile Gaming

Japan Gaming Accessories Market, By Distribution Channel

  • Online
  • Offline

Frequently Asked Questions (FAQs)

Q: What is the Japan Gaming Accessories Market size?

A: The market is expected to grow from USD 69.6 million in 2024 to USD 153.9 million by 2035, at a CAGR of 7.48% during 2025–2035.

Q: What factors restrain the Japan Gaming Accessories Market?

A: High product costs, platform compatibility issues, and rapid technological obsolescence.

Q: How is the market segmented by product type?

A: Controllers, Headsets, Keyboards & Mice, VR Accessories, and Others.

Q: Who are the key players in the Japan Gaming Accessories Market?

A: Major players include Sony Interactive Entertainment, Nintendo, HORI, Logitech Japan, Razer Japan, and others.

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Report Details

Scope Country
Pages 147
Delivery PDF & Excel via Email
Language English
Release Dec 2025
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